Animalistic Power | |
Spell |
Transmutation Level: Cleric 2, Druid 2, Duskblade 2, Ranger 2, Sorcerer/Wizard 2 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 minute/level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) A sparkling nimbus of green light appears around the creature. As the light fades, the creature seems a shade larger and assumes a more animalistic, even feral countenance. You imbue the subject with an aspect of the natural world. The subject gains a +2 enhancment bonus to Strength, Dexterity, and Constitution. Material Component: A bit of animal fur, feathers, or skin. |
Player's Handbook II, page 101. Copyright 2006, Wizards of the Coast, Inc. |