Crown of Might | |
Spell |
Transmutation Level: Cleric 2, Duskblade 3, Sorcerer/Wizard 3 Components: V, S, F Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 hour/level (D) or until discharged Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) A crown of plain copper appears upon the recipient's head. The crown has a front piece fashioned to resemble a bull's head. This spell creates a crown of magical energy that grants the spell's recipient a +2 enhancement bonus to Strength. As an immediate action, the creature wearing a crown of might can discharge its magic to gain a +8 enhancement bonus to Strength for 1 round. The spell ends after the wearer uses the crown in this manner. The crown occupies space on the body as a headband, hat, or helm. If the crown is removed , the spell immediately ends. Focus: A copper hoop 6 inches in diameter. |
Player's Handbook II, page 108. Copyright 2006, Wizards of the Coast, Inc. |